LSFG Frame Generation Ported to Android — Now You Can "Draw" Up to 7 Frames in Any Game
Want to push an extra seven frames into a mobile game? FrankBarretta on GitHub put together an app that brings Lossless Scaling frame-gen to Android phones and tablets. It runs best on Adreno GPUs (esp. Qualcomm Adreno), but in practice the build can start on most Android HW — results will vary by device and title.
A Steam license for Lossless Scaling is required to enable frame generation in your games. The author shows a demo using LSFG in x3 mode with Genshin Impact (e.g., +3 internal frames); it’s a quick look at what’s possible rather than a universal guarantee of smooth fps. You can find the app on Github, and the license for it — on Steam or online.