The latest patch for Slay the Spire 2 has upended combat in ways that feel abrupt rather than polished. Mega Crit reworked the new boss Eonglass — the withering mechanic was tuned, and players on socials are already complaining that dmg spikes feel excessive (esp. during burst phases). Minor foes didn’t escape: Ghost Ship lost one of its attacks, the Construct now applies vulnerability instead of weakness, and the Prism received a complete overhaul. One deeper change sneaked in: debuffs like vulnerability no longer drop off when you gain an extra turn, which shifts how multi-turn combos play out. Several Ironclad cards were buffed, yet some notable edits — Astral Pulse rework, e.g. — aren’t listed in the official notes; tbh that omission has left parts of the community scratching their heads.