The third season has started in Fellowship. It’s not a tidy set of tweaks — the update lands like a shove: combat feels different, enemies behave differently, and the way you get and grow gear has been rewritten, all at once.

A new face appears: Gunde. He’s built around stacking bleeding and then landing a heavy finisher — e.g., build stacks, then pop a big hit. Playing him can be oddly satisfying and a bit fragile at the same time; timing matters more than raw stats, which will annoy some players and delight others.

Heskirov have shown up, too — a cultish faction obsessed with rites and sacrifices, i.e., people who traded their former lives for something harsher. They behave like ritualists: creepy setups, sudden power spikes in groups, and an uncanny preference for messing up careful rotations.

The loot framework got a full rewrite. Acquisition and progression rules changed, so old gearing habits won’t translate directly (FYI: rarities and upgrade paths work differently now). Dungeons received new activities and pacing tweaks, making runs feel punchier — sometimes chaotic, sometimes more rewarding, depending on your group and route.

There are also social and quality-of-life layers: seasonal challenges, a community hub, Discord integration, and matchmaking improvements, plus more ways to personalize your character. Some additions hit as clear QoL wins, others feel half-baked — IMO this season mixes smart design choices with rough edges that will be smoothed out over time.