Pixel Storm has pushed out a big update for Enlisted called "Operation Neptune." It’s centered on one of the best-known D‑Day episodes — the Allied landings in Normandy — and bundles new battlefields, vehicles and weapons for several factions with a sweeping visual refresh.
Maps take the spotlight: beaches modeled after "Omaha" and "Sword" have been built with trenches, pillboxes, artillery emplacements, barbed wire and shell craters. Combat isn’t limited to sand and surf; fighting spills into ruined villages, farms, factories and warehouses, each sector demanding different tactics and attention.
Several tech trees grew, too. The Soviets get the SU-122 (T‑34-based) self-propelled gun. Germany fields the Nashorn tank destroyer with its 88 mm PaK43 and a modernized Suomi KP/-31 (SJR) SMG fitted with a 71‑round mag. Japan adds the 90 mm Type 4 anti‑tank rocket launcher. The U.S. roster sees the heavy twin‑engine F7F‑1 Tigercat fighter, packing 20 mm cannons, Browning MGs and bomb options.
Explosions and wreckage received serious work: ammo detonations now throw off livelier fires and blasts, turrets can be blown clean off by internal hits, and those flying turrets aren’t harmless—they create lethal fallout zones for nearby infantry. Chunks of vehicles trail smoke, fires can spread into foliage, and the whole feeling of armored destruction is noisier and bloodier than before.
Air combat visuals changed, as well. Planes breaking apart in midair show improved explosion FX and debris physics; tracers have a new profile that helps you read incoming and outgoing fire faster. Muzzle flashes, fire animation, dust and hit markers were tweaked, and there’s even a chance for small‑arms rounds to ricochet off armor now.
PC players get an extra tweak: ray tracing got internal optimizations — better multithreading and caching. Devs say this should boost performance on machines with strong GPUs but weaker CPUs, apparently smoothing RT on those rigs.