Developers of Diablo 4 pushed a fairly blunt change after a wave of player complaints: the cap on equipping crafted items is gone. In practice that means you can slap together any legendary trophies the blacksmith makes without the old restrictions — build combos that were cut at the season’s start are now possible again (e.g., mixes that used to be mutually exclusive).

They also nudged loot balance: the drop rate for sought-after pieces from the Corrupted Reaper has been increased, and Blizzard says caches will carry a wider reward pool soon. Accessibility for mythical offerings in the Underworld city is on the roadmap, FYI — whether “soon” is soon enough depends on your patience.

Designers describe each season as an experiment and openly admit missteps happen. The team claims it will keep listening to players and make iterative fixes; some in the community welcome that, others remain skeptical that tweaks alone will soothe the rough patches.