The devs of Broken Arrow have wrapped up a long open-test stretch and pushed an update that merges tweaks from both the test and main branches. Steel Balalaika admits the player base fractured during those three months; the patch is meant to act as a single groundwork to move forward from—not a miracle fix, but something to build on.

A concrete gameplay tweak: troop maintenance in multiplayer (MP) dropped from 6% to 5%. The team says this should speed matches up and let more vehicles and infantry stay on the map; we'll see how that plays out in practice. Also: kills of your own or allied units are now tracked in the stats, so deliberately destroying friendly units to mess with opponents’ scores will no longer be easy.

UI changes are practical and focused. Unit cards now show time to return to deck (sec) and DPS for automatic weapons; there's a timer for infantry deployment from transports, an indicator for low-altitude helicopter flight, and a visible delay before a smoke screen can be deployed.

The devs also reminded players that deliberate friendly fire can still lead to temporary or permanent bans. The full list of changes is on the game’s page.