Yacht Club Games says Mina the Hollower moved over 300,000 copies in its first three days.

The timing mattered: the studio had been under financial strain and even froze a 3D Shovel Knight project while resources were tight, so this launch eased immediate pressure—one can almost picture the relief in the team. Studio head Sean Velasco pointed out that Mina ranks among the highest-rated games of 2026, even if its sales growth is slower vs. the big-name franchises.

A deliberate pricing choice played a role too: the team skipped early discounts and stuck to a fixed $20 price (i.e., no launch promos), which shaped the opening revenue pattern. The creators say the positive critical response should sustain sales over time; they’re confident, but it’s not a guaranteed outcome.