The developers of the MMORPG The Quinfall laid out what’s next and, bluntly, admitted numerous systems still fall short of where they want them. They didn’t dress it up: several core features are messy, undercooked, or simply unreliable.
After rolling out the balance patch the studio decided to put major mechanics reworks on hold. Instead of chasing flashy changes, the devs are turning inward to basics — the sort of work that rarely makes headlines but stops things from breaking mid-session. This stage is being framed as a turning point: optimization first. Not only higher FPS (yes, that’s part of it), but a sturdier backbone so future additions don’t collapse under their own weight.
Once that foundation is firmer, attention will shift to PvE content and peaceful professions. The plan isn’t just to add more stuff; the goal is to deepen what’s already there so players find it genuinely rewarding rather than superficial. Expect more layers and utility for systems that currently feel thin.
One more confession: group content and dungeons were singled out as not measuring up to legitimate MMO standards. That’s awkward but honest — and, for better or worse, probably the part players will notice first.